![]() ![]() I really prefer the cost schedule in the D&D 3e variant: it starts at 1 point for a first level spell, and each subsequent level costs 2 more points. After mathing on it a bit, I guess the idea is that each level costs 1⅓ points more than the previous one, but it looks entirely nuts when simplified to integers. That's just a really weird, inelegant points-to-level conversion schedule, there. And, right off the bat, there are a few things that bug me about it. So, I'm wondering about the spell point variant in the 5e DMG. ![]() But I don't think I've ever actually tried a spell point system, not in any edition. It makes more sense to me that magic would run on a generalized pool of energy instead of discrete, denominated charges. I've always really dug the whole idea of spell points.
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